So I made a building and I’m having a bit of trouble with the lighting. To be more specific the sun light. So I want to have the sun be the primary source of light inside the building, basically how it is in the real world. How you have the sun and the light naturally fills the space even if the room doesn’t have a window directly facing the sun. I’ve spent the last few days playing with all of the settings and have got the indoor light levels about where I want them. So I have two main questions.
What kind of settings do people use to get the nice sun light effect? I’ve been playing with diffuse boost and things like that. I don’t know if this is the right way to go about it, so any advice would be helpful.
My meshes have been shading kinda weird were one is lighter and the other darker even tho they are right next to each other and the same exact mesh. I’ve attached a screen to show it. Why am i getting this? Is it because my light maps aren’t set up well or is because I’m using diffuse boost? Any help on this would be great as well.