Indoor Problems with Volumetric Fog (unnatural)

Honeycam 2024-02-07 11-18-38

Volumetric fog that surrounds the player
How to change your influence naturally?

This is natural outdoors, but Looks unnatural indoors

How can i do something?

how does this even look natural outdoors? the fog is super thick.

you could set the start distance closer to you. the end distance farther away. lower the color intenstiy and change the opacity or density. remember fog is not a generic game design item. it’s a visual feature. gotta make it plausible looking.

if you wanna remove indoor fog you gotta setup some triggers and blueprint a controller that lowers the intensity when you enter certain zones. there’s no setting for everything indoors and outdoors. indoors is usually less particulate athmosphere. so…

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