IndirectCapsuleShadows taking up 13ms even though there are no skeletal meshes casting shadows

My project has 3 skeletal meshes in this particular level (including 2 motion controller skeletal meshes), all of them have Cast Shadow set to false and yet i get IndirectCapsuleShadows taking up 13 ms. Am i misunderstanding what indirect capsule shadows are? Is there something else that unreal puts in this category that isn’t related to skeletal meshes? Any help would be appreciated, thanks in advance :] Example screenshot:

RESOLVED: there were 40 movable meshes stacked stacked on top of each other with Distance Field Indirect Shadow set to true, turning that off brought it down to .5 ms