Well,i have a probleme with a indirect shadow in my archviz rendering.
On my picture at number “1” i have a really great indirect shadow.Very nice!
But at “2” i have no indirect shadow,the chair fly…It’s a probleme for get a good realistic rendering…
I have change the scale to world setting to 0.9…0.8…0.5…0.2…0.1!..i have change the smooth to 0.6…I have build to preview,medium,production…but i have all ready the same probleme.He dont’s cast a indirect shadow to the small object…
I’m building an exterior scene with these koola settings and I have quite a few 1024 lightmaps…after like 4 hours it was still at 8% My indirect lighting quality is only set to 4
@OP, my guess is that you don’t have a strong enough direct light (if you even have one) or there’s not enough bounces of indirect illumination. Table is massive and dark while chair stays are thin and reflective. If your floor is a mesh try a 2048 lightmap resolution and if it’s a brush try 1.
Is someone willing to post the default ‘‘epic’’ lightmass settings values from the .ini? I replaced with koola’s without making a backup… or can I just delete it and it will regenerate a new .ini?
thank you very much Taxi I’ll try that…i’m starting to get decent shadowing.
My WIP : This was done with default production settings and lightmass set to 0.6 / 100 bounces / 7 / 0.6 (about 3 hours to build iirc, on a i7 2600)
Koola’s settings we’re taking way too long. I have 171 lightmaps ranging between 64 and 1024. :-S
Tried your .3 100 10 .3…with standard prod. after about 5 hours = 16% ****…gonna take a while with koola’s on top of it. Might try to configure some pc’s for the swarm agent to help it hehe.
Quick question for you TAXI! With your current settings, do you have compressed or uncompressed lightmaps in your lightmass settings? Uncompressed LM crash my pc because I only have 8gb of ram at the moment.