Indirect lighting postprocess setting no longer works?

Hi
In unreal 5, I noticed the indirect lighting intensity post-process setting is no longer working.
I cranked these postprocess settings up to values that should have an obvious visual impact, and yet they caused no change atall in the lighting.
image

Is this a bug, or is there something I need to do to make it work?

It only works with lightmapped GI. Lumen ignores the setting.

Lumen will respect the indirect intensity setting in individual lights though.

ah ok.
In unreal 4.27, it affected screenspace GI.