I’m trying to build a dark maze level using the 3rd Person Blueprint template file and having an issue with the indirect lighting setting. I’m new to Unreal 4 but I realized that when building a dark level meaning no light at all, that the indirect lighting setting seemed to paint the walls with the color of the light after building the level. So by putting that setting to zero and rebuilding everything was fine. I set up a trigger box to toggle the visibility of the light upon overlap in the level blueprint and it worked great. I then went to create the same setup in a class blueprint and even with that same setting turned to zero I still see the light after building the level. It functions properly before building but after I’m left “scratching my head”. Does anyone have any insight?
-Justin Zummo