Indirect Lighting not working as expected

Hi!

I am making an interior scene in Unreal 5 and the indirect lighting is not working as I was expecting. It is all black except where the light hits directly. Is there a solution to this problem?

PS: I am using Lumen by the way.

Probably just need to crank up the exposure or use local exposure.

Do you have a sky light added to your scene. It has a couple settings you can tweak.

I have already adjusted the exposure. Currently set to 6.7

I do! What kind of setting could I adjust?

You can adjust intensity scale, indirect lighting intensity however I think the issue might be related to mesh distance field, select your interior mesh and try unchecking Affect Distance Field Lighting.

You can also keep mesh distance field and instead open your static mesh and go to the LOD 0 section and change the distance field resolution scale, try enabling two side distance field if needed and click apply changes.

Apparently lumen was having some issues because the glass mesh was combined with the window frame to make a single mesh. I have already split them and it just works fine. Thanks!!!

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