Hello UEusers <3
Its my first post here and a question… obviously
Why after bake I have nicely lit environment, but it eats up my Roughness Reflections ? I always had something in mind I was missing something, but when I lowered Indirect Lighting Intensity to some 0.01 values, my reflections came back !! And were more similar with values to those I painted in SP.
Picture A - Gi nothing checked in PostProcessVolume
Picture B - Indirect Lighting Intensity 0,01
Can someone please tell me why it’s happening, and how to have it both ways @ the same Time ??
Thank you in advance.