Indirect lighting for blueprint

Hello,

I am not sure whether this should be posted in the blueprint or rendering forums, so feel free to move this thread if needed.

I’ve created a blueprint which toggles visibility on and off for different meshes (see attachment below). So either mesh A or mesh B is visible.

My question: Is it possible to build lighting for the meshes inside the blueprint? And if so, could you point me in the right direction in order to achieve this? Many thanks in advance.

If you’re able to turn the meshes on and off, then you can’t bake the lights down since by nature it’s not a static object, it’s dynamic. It’ll be dynamically lit. You -can- build lighting for meshes inside a blueprint, but only if they’re set to static, and they imposes all the usual restrictions a static object would have.

Actually you can, but you have to set the dynamic object to “light as if static”.

Hallo Daniel, I had all meshes set to movable. Switching them to static fixed the issue! Thanks alot :slight_smile:

@Arnage
Thanks for the additional info, works great :slight_smile: