I am not sure whether this should be posted in the blueprint or rendering forums, so feel free to move this thread if needed.
I’ve created a blueprint which toggles visibility on and off for different meshes (see attachment below). So either mesh A or mesh B is visible.
My question: Is it possible to build lighting for the meshes inside the blueprint? And if so, could you point me in the right direction in order to achieve this? Many thanks in advance.
If you’re able to turn the meshes on and off, then you can’t bake the lights down since by nature it’s not a static object, it’s dynamic. It’ll be dynamically lit. You -can- build lighting for meshes inside a blueprint, but only if they’re set to static, and they imposes all the usual restrictions a static object would have.