I would love to know if it’s possible to make indirect lighting cache more dense. I can’t seem to find any settings about the indirect lighting cache quality, would love to get enlightened.
You can make it more dense by changing the settings in the Lightmass .INI files.
Here’s an answer topic about it: How to change the Lightmap step distance for the indirect lighting cache? - Rendering - Epic Developer Community Forums
Thank you! Will check.
In 4.5 there will be a new property VolumeLightSamplePlacementScale in the world settings to do this, so you don’t have to edit ini’s.