Agreed, remove this from the construction script, put it in the event graph or a function you call frequently using a timer, or tick or a timeline etc. Have it find the look at rotation and update as desired. Get all actors of class node will work especially if you only have 1 ball in the level, alternatively if it is a ball that isn’t spawned into the level but placed and always exists you could give it a hard reference in the editor details panel by creating a variable of type “ball BP” and exposing it to be instance editable. This will allow you to select the object from within the level and create a reference that way.