Render Layers or Per-Component FOV or independent FOV
I requested for this 2 features some years ago here, there are no changes, someone said is not possible cause the deferred render, but now I see this features in Cryengine V and Unity 5 and the both are using deferred render shading.
Not sure why Epic Games not made this yet, played the other day some FPS games made in UE4 and this leak of features make you vomit at play for example Dead By DayLight in FPS mode cause the FOV is too low and the weapon can’t be rendered with other FOV different to the camera one, and if you give a bigger FOV to the camera, the weapon will be gone of the camera or total stretched.
Please Epic Games add this, is needed for all the First Person games…
https://forums.unrealengine.com/showthread.php?67260-Individual-different-FOV-for-viewmesh-amp-player-camera (No solution but a fake filter)
https://forums.unrealengine.com/showthread.php?4451-Feature-Request-Per-component-FOV-and-render-layers ( Backlogged since more than 2 years ago and counting )
Thank you and have a great day!