It’s me once again ^^’, I was wondering how can I make objects physically interacting with floating objects, on the new water system, not get the floating object to flip whenever there is a collision?
My guess at first was that increasing the floating object’s weight would allow for more capacity, but for some reason as soon as the weight goes over 500 kg it sinks instantly no matter what I try.
So I am a little lost on what to do currently to make it work ^^’
Fixed by increasing the buoyancy pontoons radius. With the model I am using currently I can reach up to around 3500kg without having it look too weird.
Can you maybe give me a hint? I am not able to get this fixed at all. I feel like I have no actual control of the buoyancy forces whatsoever. I have a very simple boat mesh with 4 pontoons. The boat floats kinda ok when I enter a weight of 100kg (which is ridiculously low, the auto calculated weight would be about 1.2 tons).
I tried setting the buoyancy radius to ridiculously high numbers, as well as the Buoyancy Coefficient setting. I am not getting any smarter tho. I can cause the 100kg boat to jump back into the air, but when I leave the weight at 1.2 tons, it just drops to the ground.
Sadly it’s been a little while since I have used unreal engine, but if I recall well, I used more than four buoy, Basically I followed the shape including underneath it. It is most likely a wrong way to do it, but this is how I got it to work.
You don’t need too many underneath either, just enough so that the shape is some what encased in the buoys. And if the boat falls sideways when this happens, I personally fixed that by adding four buoys in each corner but spaced a little off the boat and a little below where I want the waterline, this way your boat shouldn’t turn upside down.
For your pontoon, you could maybe try adding a few buoy/pontoons so that there are a little more contact points with the water.
The collision stuff is still a little weird with that method and I have sadly no clue how to fix that part and since I changed engine for the time being for a game I am working on, I can sadly not try it for now.
Hopefully this helps, if not I am sorry I could not help more.
Best wishes to you and yours!
Thank you for the response! Rather unexpected, in a thread from months ago.
I was already thinking that more pontoons would help, at least with stability. I started working on a little something so I could make it easier to place pontoons (adding them through code or as components instead of the array).