Increasing tile culling buffer for distance field mesh.

Hi all,

I’m having an issue with distance field shadows where objects in the distance get a weird grid like artefact and eventually lose their distance field shadows.

I’m assuming it has to do with the way distance field meshes are culled from the scene (screen shots below).

Is there a way to increase that buffer so my distance field objects dont disappear or disappear at a greater distance?

Oh btw, it has nothing to do with increasing or decreasing the settings on my direct light, it doesnt do anything.

Building still visible;base64

Building no longer visible

Distance field shadow visible.
Distance field shadow deteriorating
Distance field shadow no longer visible