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Increasing tile culling buffer for distance field mesh.

Hi all,

I’m having an issue with distance field shadows where objects in the distance get a weird grid like artefact and eventually lose their distance field shadows.

I’m assuming it has to do with the way distance field meshes are culled from the scene (screen shots below).

Is there a way to increase that buffer so my distance field objects dont disappear or disappear at a greater distance?

Oh btw, it has nothing to do with increasing or decreasing the settings on my direct light, it doesnt do anything.

Building still visible
91a1f80025846e295ef3e0e5b2b659bd105f4aac.jpeg
https://forums.unrealengine.com/core/image/gif;base64

Building no longer visible
ac35633b2b484e77781ce74cba75fa903603d6f6.jpeg
Distance field shadow visible.
c1accc146810b5f816d6830f381dd22f340cc31e.jpeg
Distance field shadow deteriorating
a56acb482b2988ea1ee17f5c7be69d230c3a290e.jpeg
Distance field shadow no longer visible
e2959ff810895119d162fc10be7fdb7742639338.jpeg

Thanks!