I never know what to write when I’ve written all I would in the title.
I know LPVs are experimental tech with missing features and bugs here and there but I would like to still use them despite all of their drawbacks. ((I just really hate making Shadow map UVs))
Anyhow, I have a really fast CPU and GPU and I would like to play with higher densities for the LPV voxel grid.I have tried the Size property but that just controls the size and not density. I would like a modest size to fill a room but also have a higher density to lit smaller details. Is that exposed as a variable or setting somewhere? Or would I have to go to the source code to increase it?
Heh thanks for the answers, I am not entirely sure what RSMResolution does, it actually seems to break my lighting allowing the skylight to shine though but I am sure that’s just a matter of settings. At least I now know where to look for LPV Cvars. Thanks!