Increasing Agent Radius breaks Find Path to Location Syncronously

When I leave the navmesh Agent radius at its default 35 or a little bigger or smaller Find Path works fine, but when I make it anywhere above 38 it will fail to give me a path with the error

“Blueprint Runtime Error: Accessed None trying to read property CallFunc_FindPathToLocationSynchronously_ReturnValue from function: ‘ExecuteUbergraph_RapidMoveTo’ from node: ForEachLoop in graph: EventGraph in object: RapidMoveTo with description: Accessed None trying to read property CallFunc_FindPathToLocationSynchronously_ReturnValue”

What can I do to fix this or make a way for pawns to not be so close to a wall.

You can add to wall nav modifier with nav area null.

Ah I needed to add a supported agent with the same size as my pawn in the project settings.