Since upgrading my project to UE5 (currently 5.44) I have noticed a significant degradation in the output quality of SceneCapture2D. The result is noisy and ghosting.
I have already doubled the resolution and it still looks awful. I’ve tried disabling postprocessing, different AA methods and different lighting types, but the image doesn’t improve.
Anyone know how to improve the image quality? Thanks.
scene capture is basicly rendering a full scene into a rendertarget, with all the shabang. and… it has it’s own postprocessing options, for lumen and all of the settings. maybe you gotta check those.
I have found that changing the render target material to translucent and setting the opacity alpha to 1 gets rid of the ghosting. The edges of the viewed objects are still jagged, but the ghosting is gone. It’s a step in the right direction.