Increase quality of SceneCapture2D?

Since upgrading my project to UE5 (currently 5.44) I have noticed a significant degradation in the output quality of SceneCapture2D. The result is noisy and ghosting.

I have already doubled the resolution and it still looks awful. I’ve tried disabling postprocessing, different AA methods and different lighting types, but the image doesn’t improve.

Anyone know how to improve the image quality? Thanks.

scene capture is basicly rendering a full scene into a rendertarget, with all the shabang. and… it has it’s own postprocessing options, for lumen and all of the settings. maybe you gotta check those.

Thanks for the suggestion. I’m going to try disabling lumen and see if it improves any.

I disabled lumen in the project config, postprocessing volume and the scene capture component, but I still get excessive ghosting on screen caps.

Upon further investigation, it appears that the ghosting is a result of TSR.
Using FXAA, MSAA or TAA completely eradicates the ghosting.

The problem is that all of those AA methods look garbage and don’t actually smooth the edges of surfaces.

I have found that changing the render target material to translucent and setting the opacity alpha to 1 gets rid of the ghosting. The edges of the viewed objects are still jagged, but the ghosting is gone. It’s a step in the right direction.

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