Increase Post-Process Edge Outline?

Is there any way to increase the edge detection threshold in UE4? I am currently using the post-process effect from the Stylized Render example.

If you don’t get my question,

This is what I have:

This is what I want:

https://docs.unrealengine.com/latest/images/Resources/Showcases/Stylized/PostProcessing/LineRender.png

That’s a picture of the material called ‘M_PostProcess_Base’.

Find and open that.

Find the node that’s a value of ‘-300’ with the description ‘Edge Angle Falloff’. It’s bottom right in the pic.

Adjust that to a lower value for more sensitive lines.

OMG THANK YOU SO MUCH I LOVE YOU!

I’ve been trying to find out how to do it to the point where I started seeing real life in cel-shader. -.5 works the best for me. Again, thank you so much!

Another thing though, do you know how to cleanly make the lines thinner?