Hey!
I’m working on a vast landscape using procedural foliage using grass types and everything seemed to be going fine until I ran into this crash:
Error: appError called: Assertion failed: Pair.Value.Num() == NumElements [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeGrass.cpp] [Line: 1477]
I figured that is related to the maximum amount of grass types outputs I can use. Does anyone know either a workaround or a fix for this issue?
This is the portion of my shader that sets the logic for the grass types: