Increase far objects rendering quality - Unreal 5 City Demo

Hi. Anybody got a solution for this issue? I´m trying to render some scenes in the city sample. And as you can see in this video ( https://youtu.be/RFhpf3SisRg ) the buildings in the background are low poly and when we go forward they are updated. Another issue i have is that i modified the material for the windows, putting emissive value to 0, that way we don´t see any lights inside the buildings. But is only working for the foreground buildings. The ones in the background has the windows with light.
Any idea how to fix both issues?
I´m using game overrides in the MRQ, but it seems that is not working well.
Thanks.