I’m make loading model from .obj file, and vertices and triangles are works, but UVs incorrectly, or not works.
How it shound be:
In game:
Something missing, or not?
.obj file:
I’m make loading model from .obj file, and vertices and triangles are works, but UVs incorrectly, or not works.
How it shound be:
In game:
Something missing, or not?
.obj file:
go to shading/uvs in blender and recalculate normals, in the image are flipped in the wrong direction
No, not in that problem. I’m get vt’s from .obj:
And distribute them on x and y:
Like in this video: Unreal Engine 4 Guide - Procedural pyramid - YouTube
But i make plane, happens N word, make cube or smth. else - it black.
But i think i need from “f 2/1/1” second number, because first for vertex, second i think for UVs, and last is just index.