I have a door bloueprint that recives some kind of wierdo shadows for some reason.
My scene is just a blank project (stationary indirect and direct lighting) with imported house/door models. When i tried to open new project and put my door blueprint in it, i actually got correct shadows casted by either the same wall assest used in previous project and ue box mesh. Any suggestions what shall i do to get rid of it?
The wierdish doors on left side is my partialy movable blueprint (static mesh for frame) other doors with more correct shadow on it are just static meshes.
I’ve seen several videos of interactive archviz projects where shadows casted on movable objects seemed to be appropriate, so i would appreaciate any advice from more experienced ue user about how to achieve that.