Incorrect shadows/lighting with lumen and scaled meshes

Hi, my whole scene relies on meshes that need to be scaled up 100x, but this messes with lumen and gives me weird shadows and lighting. Is there any way I can recalculate the mesh distance fields on the meshes in my scene? I’ve already done a ton of work and messed around with the materials so scaling them in blender and reimporting is a very last resort since most of my work will be moot. I didn’t realize this would have been a problem otherwise I would have scaled in blender first…