Summary
On a current project, our team is experience different Memory Calculations on the same version under Revision control. One calculation is under the max 100K, the other is over 100K. How is this possible? Any ideas?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory Calculation
Steps to Reproduce
Sync Versions between Members. Launch Memory Calculations.
Expected Result
With the same File under Revision Control, I would expect the same EXACT memory calc.
Observed Result
The observed result is: Computer #1 = 104,600. Computer #2 = 96,227
Platform(s)
Windows 11