Inconsistent Memory Calculations between Team Computers

Summary

On a current project, our team is experience different Memory Calculations on the same version under Revision control. One calculation is under the max 100K, the other is over 100K. How is this possible? Any ideas?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory Calculation

Steps to Reproduce

Sync Versions between Members. Launch Memory Calculations.

Expected Result

With the same File under Revision Control, I would expect the same EXACT memory calc.

Observed Result

The observed result is: Computer #1 = 104,600. Computer #2 = 96,227

Platform(s)

Windows 11

Upload an image