Summary
When multiple team members build a private version at the same time using UEFN, several issues arise:
- Same Private Version Codes: The popup displayed by UEFN sometimes shows the same private version code for all users, instead of generating unique codes per user.
- Mismatched Island Content: The resulting island map can reflect the content of only one team member, even though others initiated their own builds (but it’s normal because we get the same code)
- Incorrect Metadata on Creator Dashboard: The description shown in the Creator Dashboard may belong to one team member, while the actual map content corresponds to a different team member.
- Session Interruption: If one team member is actively in a UEFN session, and another member builds a private version code, the first user’s session is disconnected. They are unable to start a new session until they restart UEFN.
One last information, we remark this behaviours when we build a private version code without having a session already launched, don’t know if it’s important or not.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Publishing
Steps to Reproduce
Have multiple team members open UEFN and prepare to build private version.
Initiate the private version build process simultaneously or have one of the user alreay in a session.
Expected Result
Each team member should receive a unique version code or have his session still connected.
Observed Result
Duplicate version codes and mismatched content occur, session disconnected
Platform(s)
UEFN PC
Island Code
4819-0681-5878
Additional Notes
If you can look the build log of the shared island code, we are sure the issue appear at this moment.