Inconsistent HUD Message Device Behavior

Summary

Since the update this morning for Version 33.00 (Chapter 6), we have been having strange inconsistent issues with HUD message devices.

For example, we have a HUD message device set to show for 0.5s after an elimination. Occasionally, this HUD never clears from the screen.

In another example, we have a HUD message device that should be showed on screen at all times. Occasionally, this HUD never shows to the screen

I will update this post as I learn more information or am able to isolate the cause.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Show a HUD message device
  2. ???

Expected Result

HUD messages with limited show time do not get stuck permanently on screen.

HUD messages show when intended.

Observed Result

HUD messages with limited show time occasionally get stuck permanently on screen.

HUD messages occasionally do not show when intended.

Platform(s)

PC (possibly any)

Additional Notes

Caused by update to Version 33.00, Chapter 6

FORT-830326 incident has been created. Status is ‘Unconfirmed’.

this issue seems to have gotten worse in the most recent update. we are having HUD message devices set to automatically show on Player join, never appear on player’s screens.

Can confirm it has, atleast in 1.0, i havent checked long messages in uefn for a while

the behavior seems extremely similar to the join in progress issues seen with the Stat Creator Device. Stat Creator UI Widget Does Not Show For Players Who Join In Progress

Join in progress players are not shown the HUD. Having the HUD with show behavior “replay if showing” does not cause the HUD to re-show

Is it possible this is a general issue with HUDs that show to the player automatically?

1 Like

(post deleted by author)

confirmed inconsistent behavior for JIP players even when manually showing HUD messages

From every ui device ie tracker stat creator thing the hud device i have never had a issue with. This is my number one thing for ui that i use. jip players it works fine but understand you may need a delay as the player maybe in the world and could potentially trigger events but the player may not have been assigned a FortCharacter yet so this could be the reason your seeing issues. I always have a sleep of about 5.0 after any jip function and this seems to be enough for any hud/teleporters ect to work. Other people have done systems to check for when a player is running/moves this is also a good method.

Take that into account for jip players and i assure you itll work :slight_smile:

Also make sure you dont have any layer/priority conflicts