Inconsistent guard spawning when automatically triggered

Summary

Guards are not consistently spawning on my island when triggered automatically. The triggers to spawn the guards have been tested using audio players, and work perfectly, so therefore the issue lies within the guard spawner device itself. The guard spawners will work perfectly every time if activated via button or switch, but when spawned using triggers or timers, there is inconsistency with the spawns. This issue only arose after the release of version 34.30.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place down a guard spawner device
  2. Set to spawn upon trigger activation (spawn on a timer = OFF)
  3. Set to spawn on an AI path patrol node (after placing down a basic straight line path)
  4. Activate the trigger at game start
    (I am unsure of the cause of this issue and therefore cannot guarantee it occurs on other islands)

Expected Result

The guard will spawn and follow the AI path patrol node

Observed Result

The guard did not spawn at all, however, an audio player device (linked to the same trigger as the guard spawner device) activated successfully.

Platform(s)

Windows

Island Code

9254-6963-5854

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Video

Additional Notes

In the video above, the guard was supposed to spawn in the where i was looking as the sound effect played - which indicates the guards’ spawn - however, no guard spawned. This was working before version 34.30 and no changes have been made to the guard spawn device.