Hi there. After a few years of buying interesting assets in the marketplace and reading around the forum, I’ve finally decided to sit down and work on some projects to make them useful. The result is Incognita - sort of a prototype I worked on to get more in depth with C++, and to test out a few ideas on procedural generation.
In short, Incognita creates a voxel landscape, featuring mountains, biomes, rivers, roads, buildings, and weather. The prototype is downloadable from the link at the end of this post.
https://youtube.com/watch?v=AiW01rR4tr4
Please keep in mind that while the landscape is randomly generated, this isn’t No Man’s Sky, meshes (ex: trees, buildings) aren’t part of procedural generation.
So what’s next? Actually, there’s a lot to do. My final goal is to make a full game with this procedural generation as one of the main feature, but before doing so, I want to make sure the map is fun, detailed, and efficient.
https://i.imgur.com/X7zWtCf.gif
Feedbacks, questions, sharing some ideas are all welcome
I’m providing the link to the demo here too since some features aren’t in the video.
Credits to the Community Ocean Project and voxel plugin. With them, I was able to get this done in a month.
Links:
Download Demo(809mb)