Including code changes in patch

When I’m creating a patch for the game, it generates additional .pak file. I understand that this does not contain code changes/binaries. How can I find updated binaries for distribution? Cooking whole game from start is not an option as it would require to completely replace the original .pak file which is quite heavy.

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Anyone know how to solve this?

Hey all,
You shouldn’t have to cook all the files again, you should just need to mount both .pak files at runtime and set the patch to a higher priority.

Here is a link to help guide you a bit further: How To Create a Patch (Platform-Agnostic) | Unreal Engine Documentation

I hope this helps the problem!
-Zen