//#include "../RPGCharacter.h" //#include
"../RPGProjectile.h"
#include "RPGPowerBase.generated.h"
UCLASS(BlueprintType, Blueprintable)
class URPGPowerBase : public UObject,public FTickableGameObject
``{
GENERATED_UCLASS_BODY()
``(rest of the class definition)
``}
I know what precompiled header means. What don’t know why does it happen while trying to compile new class ?
Am missing something ?
What I did I just created new TPP C++ code project, and started porting over classes from my old project from beta. It worked before and it is honestly first time I see something about pre compiled headers.
What do I miss ?