Include Light Components in Dedicated Server?

I am working on a server only subsystem that needs to keep references to all light components in the world. Everything works fine until I switch “Run Under One Process” off and unreal spins up a dedicated server exe. I suspect dedicated servers are optimized to not spawn lights as they are cosmetic. Since lights will play a role in gameplay via my subsystem, I need dedicated servers to spawn them. Where would I need to look in order to change this?