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Inaccurate volumatric height fog

Hi !

I made a scene with baked lighting.
When I added my height fog the scene was perfect. But after baking my lighting again, the fog is messed up (see image)
I thought maybe changing the height fog actor to movable (like when you break the baked lighting with a directionnal light set to movable) but it doesn’t do anything.

What should I do ?