Have you increased the lightmap resolution of the shadow casting object or the shadow “accepting” mesh? -> you will have to increase the one from the shadow “accepting”.
Also make sure to add a lightmass importance volume
Depending on the UV layout that you have for your lightmap can make a big difference in the quality resolutions of the shadows. Looking at the Lightmap resolution and the UV layout for the lightmap would be the two areas I would start with. Depending on the size of the object that can definitely affect the lightmap resolution because UV shells will take up more space in the 0,1 space. Often times it’s better to break down larger objects into chunks that can more effectively use the 0,1 space to get better texel density without the need to continually adjust the lightmap resolution to a higher value.
What is your lightmap resolution set to currently?
Can you post a screenshot of your lightmap UV?
Also take a look at this troubleshooting guide as well for more common lighting issues: wiki.unrealengine/LightingTroubleshootingGuide
My current lightmap resolution is 512, if I increase it to 1024 it gets a bit better but as it is mentioned in the lightning guide being a brute force method, I would like to find another way. Attached please find the UV map, which probably will be the reason for the inaccuracies as you said.
I am not 100 percent sure if the UV layout is setup properly. ‘Snap to pixel’ is activated, left a 2 pixel frame around the layout and tried to keep the relative size of each piece.
In case you need the blend. file, please let me know. My last try would be splitting up the mesh.
For what it’s worth, you should check the scale of your mesh in ue4.
I use to work with , unit = cm, but by default the fxb importer rescales each object in inches, causes some troubles with shadows (I don’t know blender, but the fxb impoter may work the same way)
I tried increasing the lightmap res to 1024 and simultaneously lowered the static lighting level scale. None of it fixed my problem. Has to be something with my blender setup