The follow scenario contains movable point light (thus, dynamic lighting) with a static mesh cube over a larger one and I get a shadow artifact as shown in the snapshot - the shadow doesn’t begin accurately for the box edge.
The scenarios is made by:
A movable point light at world location (0,0,350)
A floor made from a static mesh cube at location (0,0,0) and with scaling of (50,50,1).
A static mesh cube “sits” on the floor - located at (-300,-300,100)
Is there a way to deal with all these artifact ?
Thanks