Summary
If you have a widget that it’s being used as In-World UI and have a verse field of type texture with a bind to make brush from soft texture, when you updated at runtime, this change is not reflected an it keeps showing the texture set as default value in the widget.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Create a widget with an image.
- Add the verse field of texture and bind it to the image with make brush from soft texture and bind the field to the value.
- Instantiate the widget as in-world with any script and try to change the texture value.
Expected Result
New texture can be seen in the widget.
Observed Result
Shows old texture with what the widget was done in the editor.
Platform(s)
UEFN, PC