In which cases i should use virtual texture asset instead of non-virtual one?

In which cases i should use virtual texture asset instead of non-virtual one?

Or when i should use non-virtual textures instead of virtual textures?

And what the approach to combine them?

Thanks

Per the docs:

Virtual Texture support for your project enables you to create and use a large-sized textures for lower—and more consistent—memory footprint at runtime.

Further, there are two types of virtual texturing, each with a different use case. They are Runtime Virtual Texturing and Streaming Virtual Texturing. I suggest that you start by reading the docs, watching this video, and looking at the different examples of how and where it’s used to determine whether it can benefit your project and specific use case. Hope that helps get started.

Thank you m_foda!

Glad it helped! Please mark the question as resolved if that answers your question :slight_smile: