The output of Get Orientation And Position is in very small values, like 0.15, 0.05, etc., and it doesn’t look like mapping to game world unit.
The current World to Meters I’m using is 100, it’s the default value of this template by mitchemmc so it looks fine.
If I multiply the output value by 100 and it looks making more sense, but I’m not sure if I should do this.
By the way I tested this function with both Oculus and Morpheus.