In VR a Pickup Asymmetric Floor Lamp keeps falling down after hitting play

I was wondering if anyone could help me out with this, and maybe the answer can help others out as well.

In VR I’ve made a pickup blueprint for my Floor Lamp which is’nt symmetrical, and when I hit play and I would go through the interior, the lamp has fallen on the floor. As though the gravity center point is not on the big marble stone. (See screenshot

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And roughly what I’ve done is recreating the standard BP_pickup_Cube to my floor lamp.

Is there a special blueprint node for letting know where the dominant weight of the lamp should be? Or something else I must do so that the floor lamp is “Pickable” and standing as it should be?

Many thanks in advance!