Hi,
After upgrading to 5.6, I built an android development app.
I found that the symbols of crash stack have lost, as below:
F/DEBUG : backtrace:
F/DEBUG : #00 pc 00000000073dccfc /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #01 pc 0000000006f11ff0 /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #02 pc 0000000006f08290 /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #03 pc 0000000006f094c4 /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #04 pc 000000000318a918 /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #05 pc 00000000031cfba8 /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #06 pc 00000000031ce390 /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #07 pc 0000000004e0fb70 /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #08 pc 0000000004e418e8 /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #09 pc 0000000003328bd0 /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #10 pc 000000000318c91c /data/app/~~5w0WhT8pTb9WiOdN5eyKTA==/com.YourCompany.UE56-QkA5jKAqQo9zWezBvkFUMA==/lib/arm64/libUnreal.so (BuildId: 0032d47a1bf4357e4f4d0971323982888fa06ee4)
F/DEBUG : #11 pc 00000000000fd254 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208) (BuildId: 8aaf102cfbdac2f120bf95c648547386)
F/DEBUG : #12 pc 0000000000096a04 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+68) (BuildId: 8aaf102cfbdac2f120bf95c648547386)
Would you have any idea?
Thank you Epics.
Another maybe helpful information:
UE_LOG(LogTemp, Fatal, TEXT(“asdfas”)) will get this [Unknown] stack:
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: === Critical error: ===
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error:
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: Fatal error: [File:Runtime/Renderer/Private/MobileShadingRenderer.cpp] [Line: 1214]
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: asdfas
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x0000007036D09D0C libUnreal.so(0x00000000073DCD0C)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x000000703683EFF4 libUnreal.so(0x0000000006F11FF4)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x0000007036835294 libUnreal.so(0x0000000006F08294)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x00000070368364C8 libUnreal.so(0x0000000006F094C8)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x0000007032AB791C libUnreal.so(0x000000000318A91C)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x0000007032AFCBAC libUnreal.so(0x00000000031CFBAC)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x0000007032AFB394 libUnreal.so(0x00000000031CE394)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x000000703473CB74 libUnreal.so(0x0000000004E0FB74)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x000000703476E8EC libUnreal.so(0x0000000004E418EC)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x0000007032C55BD4 libUnreal.so(0x0000000003328BD4)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x0000007032AB9920 libUnreal.so(0x000000000318C920)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x000000721CD61258 libc.so(0x00000000000FD258)![Unknown]() []
D/UE : [2024.11.08-03.53.03:195][950]LogAndroid: Error: [Callstack] 0x000000721CCFAA08 libc.so(0x0000000000096A08)![Unknown]() []