in my UE project , i use chaos to broken a sphere, however lighting didn’t cast the shadow to the geometry mesh after broken. please check this bug or let me know what’s the problems?
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in my UE project , i use chaos to broken a sphere, however lighting didn’t cast the shadow to the geometry mesh after broken. please check this bug or let me know what’s the problems?
Hello,
Here is a solution to this problem that work for me : Geometry Collections and Distance-Fields / Ray Tracing
cmd : r.RayTracing.Geometry.GeometryCollection 1