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In UE4, material and shaders are written in Blueprint all the time? or is there more efficient way, eg. shading language

in UE4, material and shaders are written in Blueprint all the time? or is there more efficient way, eg. shading language
thanks!

It’s not blueprint, I remember I thought that for about 6 weeks at the beginning. The nodes are totally different from blueprint.

Try finding any vector nodes in a material, or adding a texture node in a blueprint. Not the same thing.

Having said that, it’s a very efficient system, and gets compiled to SM5 ( or whatever ).

If you really just want to sit there and type shader code, you can either use custom nodes:

Screenshot_1

or a plugin ( free ):

thanks. i’ll use this “blueprint”:smiley:

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