in UE4, material and shaders are written in Blueprint all the time? or is there more efficient way, eg. shading language
thanks!
It’s not blueprint, I remember I thought that for about 6 weeks at the beginning. The nodes are totally different from blueprint.
Try finding any vector nodes in a material, or adding a texture node in a blueprint. Not the same thing.
Having said that, it’s a very efficient system, and gets compiled to SM5 ( or whatever ).
If you really just want to sit there and type shader code, you can either use custom nodes:
or a plugin ( free ):
thanks. i’ll use this “blueprint”
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