I have a small sequel with animations, destructions, etc. I’m trying to render it in the render queue. At first I tried to render everything in layers, but the computer did not pull out. Now I thought it would be better to just upload the ID mask.
And here is the situation: In AE, if you do everything with cryptomatte, then my whole scene is painted solid green, and The EXtractoR doesn’t see anything at all. It’s the same in PS…
In the new empty UE project version 5.3! everything works fine, I rendered the cube, and it is separated on the id card in AE…
BUT in the new empty UE project version 5.4! (in this version I have the main project), the id card render showed a solid green color…
Am I doing something wrong or is it a problem with the latest version of the engine?
Oh, I see! Well, I’m glad you got it fixed in either case! Thanks for providing the solution, too. This helps other people who search the forum when they run into the same problem.