I know many of us are stoked about the way Nanite deals with massive amounts of detail. What I’m most excited for is when Nanite/Lumen will support WPO so we can have proper foliage blowing in the wind, and moving when objects or characters interact with it. I think one of the most jarring things in any game is pop-in for foliage. This has been mitigated over the years by using dithering to fade in different LODs. With the advent of Nanite, the “pop-in” effect is gone!
I ran some tests for kicks, and was able to spawn in around 4 billion grass instances on screen and still maintain well over 60fps, and even over 100fps with TAA’s Super Resolution.
I can’t wait for WPO to work with Nanite/Lumen!