Hey there! Long time I left this topic lying about, but it came up once again (dunno what else to do with my free time lol).
Have you taken a look at it? Maybe found a solution?
Tried to do this with RepNotifies instead, it produces good results with low instance counts but with higher instance counts it even produces Engine crashes 
I guess we canāt avoid splitting up high instance counts into partial updates which would ultimately require us to also somehow avoid desyncs while the transmission is in progress.
I would be hella interested in talking to some Unreal dev about this topic, take āGroundedā for example, they have thousands of grass blades you can chop down. They have to be foliage too. And with instance counts above about 1000, syncing it becomes a problem⦠Interesting topic however