In PIE Standalone, why doesn't the editor log into the online identity subsystem?

Looking at the PIE (Play in Editor) code, it appears that the editor only calls Login in the OnlineIdentity subsystem if it’s doing non-standalone play.

Login and acquisition of a real NetIdentity/Account from, say, facebook or amazon may be a nice thing even if we’re not running a separate server… That’ll give you NedIds for using cloud, friends, etc.
(In my case, I’m developing an OnlineSubsystem plugin module, and I’m trying to test a bit better.)

Any reason why we wouldn’t want to go through the OnlineIdentity login process like we do with other PlayNetModes?


FWIW, I’ve patched PIE to always call the OnlineIdentity login codepath, which is working for me, so I’m not blocked.