In PIE, a Sequence fired on BeginPlay doesn't work

I have an intro sequence that fires on Begin Play from inside a level blueprint:

The sequence simply animates camera movement and a fade. If I load into this level in PIE, this works as expected.

However, if I load into this level from another level (as is intended), the sequence doesn’t work; the fade animation plays fine, but the camera does not move. My output log also gets flooded with this message:

LogMovieScene: Warning: Attempted to
resolve object with a PIE instance
that has not been fixed up yet. This
is probably due to a streamed level
not being available yet.

Additional notes:

  • The issue is 100% reproducible for me.
  • This doesn’t happen in Standalone. The issue seems to be PIE-specific.
  • The camera actor is stored in the Persistent level.
  • I tried adding a 1 second delay before calling Play, but that didn’t fix the issue.

I can work around this issue by testing in Standalone, but it’s somewhat inconvenient. Any help would be appreciated!


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