When connecting to a session, it is not a separate character that is created, but a host character (inventory, hp, sounds) is completely duplicated; how can I create my own character on each client?
Do you use Get Player Controller/Pawn somewhere and have the index set to a constant 0?
Yes, but it needs to be changed before join session? or where?
I’m not sure what you do with the Get Player Controller/Pawn nodes, but if you use them to access the inventory for example, you will always access the server-player data unless you assign the player index on joining and read that out when using these nodes.
Thanks, today try change it