In material node graph,the differece of world position node between include and exclude material offset?

When I using the world position node in material,I found there are four different option of shader offsets for this node, Absolute World Postion(Excluding Material Shader Offsets), Absolute World Postion(Including Material Shader Offsets), Camera Relative World Postion(Excluding Material Shader Offsets), Camera Relative World Postion(Including Material Shader Offsets).

I can not understand the difference between Excluding and Including Material Shader Offsets,and the the difference between Camera Relative and Absolute World Postion either. At the same time, I can not find any document discribe these differences.

Can anybody tell me the differences or any document specified this question?Thank a lot.

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I’m also interested in this, 7 years later I still can’t find documentation on this either