Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Unreal Revision Control
Summary
Sometimes (but not always), making any edit to a custom verse file will result in all custom verse devices being checked out for edit (even for classes in other files)
Steps to Reproduce
Create a project with several different custom verse devices
Place several instances of each device in a map
Make a change to any of the verse files and save it and then compile verse
Observe what files are automatically checked out
Expected Result
Only devices of the type that were changed (and ideally only if an editable field was changed) are checked out by version control
Observed Result
Sometimes (not 100%) all VerseDevice_C actors in the map will be checked out regardless of what actual custom verse device class they are.
Platform(s)
PC