Has anybody experimented with creating in-game pause menus with the Vive?
The issue I’m having is that as soon as the ‘Set Game Paused’ function is called, the motion controllers start spinning and fly off in the game world (in a frustratingly comical way) until they disappear into the distance. As soon as the game is unpaused the controllers resume tracking instantly.
Has anybody else experienced this problem or am I doing something wrong?